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Jeff Wayne's Video Game Version of The War of the Worlds, also known as Jeff Wayne's War of the Worlds or simply as War of the Worlds, was a 1984 video game released for the Sinclair ZX Spectrum home computer. It was written by Nigel Taylor (who was 15 years old in 1984) and based on the Jeff Wayne's Musical Version of The War of the Worlds - itself based off the novel "The War of the Worlds" by H.G. Wells. The game was published by the now defunct video game developer/publisher CRL Group PLC.
The game involves the player taking the role of the Narrator/Journalist and visiting several locations (such as Woking, Billingsgate and London) while making decisions such as running, standing still, hiding, etc. - which determine whether the character lives or not. Hazards include the red weed (which obstructs your journey and will force you to find other routes) and the fighting machines which will kill the character if you don't get away. The goal of the game to reach the Martian encampment on the 7th day in 'Dead London' (visiting the other locations in the right order and on the right days) and rescue Carrie - the Journalist's fiance.
However, despite the popularity of the album it was based off, the game itself was a failure - receiving mostly negative reviews due to the fact that the main character can (and most often does) die of thirst/hunger, along with the game being very slow, full of too many random features and full of bugs.
The game's poor performance meant that potential ports to other gaming formats - such as the BBC Micro, the Acorn Electron, the Oric Atmos and the Commodore 64 - were never created/released. A 1992 review by the now-defunct Magazine Computer Gaming World during a survey of science fiction games gave the game 1 out of 5 stars - informing gamers instead to "curl up with the book".